The festival is open for submissions if anybody what's to submit anything you can download a submission form from - http://www.stokeyourfires.com/submissions.html
Hi everyone, i share with you this animation of tiger to have feedback on this one. Thank you for your advices ^^ https://syncsketch.com/sketch/363c2fc1e497/#313855
Here is a video of combat animations I did for a platform fighter currently in development. I'd love if you could check out the video and give some feedback. https://www.youtube.com/watch?v=SahfYjlc59E[/video.] If you want to check out the game, https://www.facebook.com/DimensionsVs/
Feralbox Studio is a CG game/animation studio. We do creative content development and also provide high quality CG animation services to meet all your creative needs for all media platform. Including Game and VR content development. Email: Contact@feralboxstudio.com Behance: https://goo.gl/Ysm4dr…
Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
https://www.youtube.com/watch?v=4xlAHkU8c6I&feature=youtu.be An altered version from the one I did before. Looked up a proper reference video this time, after looking back at my disastrous home made reference video. It's turning out a lot better now, although still a work in progress.
I have an fbx scene in marmoset that has spotlights that are key framed to be blue, When I import them they turn white. When I turn them back to blue and press play on the playhead they turn white. I've tried key framing them, reimporting them, nothing works. Any suggestions?