Week Eighteen Day 1- I made some progress on the pine tree. Day 2- I almost finished it. Day 3- I finished the last pine tree and set it up in Unreal. Day 4- Today, I found some Meganscan plants to fill the scene. Day 5- Work Day Day 6- Rest Day Day 7- Work Day Summary: This week mainly worked on the last pine tree in…
The world position texture setup was a good idea. The way the tunnel curves off to the left was a nice touch to help breakup the symmetry of the image overall. The vertical flow of the hanging vegetation is really flattening your image though. You should push the dimensionality to make them look fuller and less linear. The…
Thank you Olingova and Fabi_G for your feedback! :) I plan to add more colorful stuffs with the vegetation later. I made the choice to keep the buildings old and desaturated to contrast with the coming climbing plants and flowers. I would put colors on doors and window frames if the result is still too much fade after…
The original CryEngine (Crysis) seemed to use a combo of alpha test and alpha blend. A shot from the demo. CryEngine 2 (Crysis Warhead, Crysis Wars) uses a deferred renderer, which allows them to smooth out the edges after they're alpha-tested. Here's an explanation along with lots of other cool info about their…
I started off here around 4/5 years ago at real young age and I had an obsession with DBZ at the time so an unoriginal Vegeta 666 was spawned for a while. About 2 years later Raz0rBlade came about out of thin air really, depressing :/ For the past 2 years I decided to change it as I felt the nick was rather depressing and…
Wow, almost a year? It must have been pretty tiring. -==- Thanks again for the tips. Im doing a forest scene based on this art by Jeremy Fenske (https://www.artstation.com/artwork/ogwaW) My biggest problem is the vegetation parts (rocks, grasses, trees, etc) Here's a album with my vegetation…
Question. Can we use vegetation that we didnt create ourselves? Like simple grass and trees. Edit: Some more update. I created 6 really low poly rocks that use the same texture (1 tiling face texture, and 1 tiling edge texture). I also added some vegetation,,, I know that should come after all the main props are placed but…
Omega: Thats pretty awesome, would love to see a Dishonored Vegeta. Two Listen: Aside from Samuel, Emily was the only character I liked. Brwnbread: I think you got it! I noticed a lot of the characters have slightly rat-like features, so good job Abrvpt: You NAILED it! Ravenslayer: Gotta agree with Scudz, its very well…
Mr. Meisse, sir. I see you have amazing talents, and I was wondering if you could offer them to help create a DragonBallZ mod I'm the leader of. You job would of course be to design all the DBZ characters, like Goku and Vegeta. And if you could please, have them look just like every other DBZ mod character in existance…
I'm trying to render a scene where there are some props, a ground, and vegetation (opacity map added to Transparency: Cutout). However, the vegetation cards do not create shadows properly, and they appear to have 'floating shadows'. Some images below to illustrate what I'm talking about: The shadows do not connect with the…