created a modifier so a ray generator could spawn other ray generators..... the spawn radius being increase from 1 to 20 then randomizing the base object... net result mutant bushes :)
Hi this command is not working properly Actually when I run this command it is adding two suffixes to the group like this (polycube_high_high). It should add the only add 1 suffix ( polycube_high). How can I fix it? Command global proc High() //Final procedure
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
So with Swain's new lore out I was inspired to do a little scene about precisely how his demonic bargain turned out. As I was writing it I discovered an opportunity to humanize Swain a little more, which I felt was worth exploring: I find him more interesting as a man with a deep, burning love of his country and his…
2300511685 Overall it looks like you're already on the right track. It really just depends on what the model is for. If it's for games: the brake has a very rough surface finish and it's a very small part that's typically further away from the player's main point of view. So the current high poly is more than passable…
The bottom of the inner door; not digging that 50% grey. What if it was just "unpainted", matching whatever is underneath the white paint (a more reflective, untreated metal?). I'm not a fan of the "Caution" words down at the bottom either. "Level 5 Clearance": It just seems too plain and straightforward to me. What if it…
Thanks for the advice melkior. I agree with everything you've posted and I'll try to explain a few of the questions you've raised: The map is an industrial complex and loosely based off an area of Los Angeles that I visited a month or so ago. This area had numerous small buildings backed up to a water canal that led to a…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…
Klemen ha awesome, the character face stuff is very cool. jimsvanberg i can feel the pain in my fingers all ready, looking great. Some metal Slain gif.