Hi, thanks for your nice words :) This was done for school, so it was rendered using MentalRay. I'm working on a new project, I'll be posting here shortly using the Cryengine and do some props work in the UDK. Cheers, Sebastian
Hi! Help me please! I need bake occlusion in Maya all objects in my model, inside and outside. MentalRay or Turtle baked only outside surface. :( File test: http://dl.dropbox.com/u/10877913/Test_LH.rar
Anyone know how to do mentalray depth fog in maya, that doesn't fuck up your light rig or block out the skybox. I can't do this in post unfortunately. I need it to render correctly all in one pass.
3dsmax? Try it with Global Super Sampling on or off. If its the low poly intersecting with the high. Select the low poly just before you bake, go into element mode and hide all (in the edit poly modifier). This will leave just the high poly and your cage when baking and fixes the intersecting MentalRay AO issue.
Does your maya have the Mentalray "Lume" shaders? There is one Lens shader in Max called "Wrap Around (Lume)", it creates a spherical map, where the center of the sphere is the position of your scene camera. Nice thing to save these as HDRI ;)
@Eric Chadwick I believe MR tangent calculator is pretty f**ked. Have a look at this post: http://forums.autodesk.com/t5/3ds-max-forum/mentalray-bug-incorrect-tangent-normal-map-calculations/td-p/6313176
I think this is solved by changing the Object Properties of the lowpoly mesh to be not visible to the camera. Because when baking with Mentalray in 3ds Max, it renders both meshes for some dumb reason. It could also be this: http://wiki.polycount.com/wiki/Texture_Baking#High_Poly_Materials
i found this when i was researching this same subject in max. http://www.tomcowland.com/mentalray/tc_curvature/ there is a uv warp shader on this site under Shader Collection - Essential worth looking at. http://www.binaryalchemy.de/ these will be dependent on your mental ray version.
convert the highres to a mentalray .map file, this format allows MR to page the sections of the bitmap in and out of memory. heres a script http://www.scriptspot.com/3ds-max/scripts/mental-ray-map-converter-v1-1 create a shell material with a low res version of the image for viewing in the viewport slot and put the highres…
@ivanzu Thanks for the comments! still trying to learn to use marmoset lightning. Hey guys ! Been rebaking my high freq on my normal map. Gonna refine my diffuse after this. Comments are most welcome ! Rendered in 3DS MentalRay