@okidoki Thanks! Really appreciate your concise explanations and feedback. It's always nice to see the community work together like this. @stray There's definitely some ambiguous shape transitions that are a challenge. Really like how you interpreted those iffy spots on the concept and translated it into an asymmetric…
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Status: Unavailable Time zone: GMT+2 Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A…
In a sense it's evil though, cutting project short without actually mentioning that the ending will be nothing what they promised due to being more afraid of losing the momentum of the hype rather than being honest with customers. Everyone who went through the series knew what the choices in the series were all about, and…
When I Bake Normals in Maya, which is awfully slow, the result is fine. In Substance Painter "Industry Standard", there seems to be a Bug. At least after reviewing this for a couple of days: All hard normals on lowpoly, split uvs on hard normals. Baked with average normals in SP and Maya wit hdefault settings. I reviewed…
Wow! Just... WOW!!! I have already since added the antistrophic highlight page in my bookmarks. And I was looking into the different outline techniques you mentioned. Which brings up my next question. Could the fresnel technique allow me to have more control over the outlines rather than just a solid, constant width? I…
If that's supposed to be a spare mag that doubles as a foregrip for when you full-auto/burst the thing, I'd like to see it go farther back to line up with the extended trigger-guard and I'd like to see the angles of the mag and rail-clip match that of the trigger-guard. It looks like you're going for a grip kind of like…
The tarps look a little weird the way you have them draped. they have large amounts of cloth compressing in the center yet its flat on the top and the bottom in the mesh like theres nothing going on in the drapery. They also seem wierd because of how flat the mesh is compared to your textures depth. I think you should go…
Agreed, but although 3d is still in extended only... Supposedly 3d has been completely revamped! Really excited to see if it is usable. Wish there was an extended version of the beta. My download keeps failing! Arghhh! this is frustrating... Can anyone confirm whether or not this beta is an extended version?
photoshop ctrl + j = copy selection to new layer WITHOUT shifting backspace in selection (e.g BW in mask) = cut off or extend without aliasing mess, its basicly just filling with the background color but does a absolute additional fill, not the buggy one you can do with the paint bucket Opera (he he) 1 = switch to left tab…