Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…
I'm getting an error in my script that has no affect on the way it functions, I want to stop errors so I can print the message I care about. Is there a way to do this?
I tried LS with both -hilite & -preSelectHilite... neither one gave me the other vertice hilited by the reflection settings. I found a big script for getting it the long ways.... http://www.supercrumbly.com/archives.php?sid=145 ....but that's way more hoops than I'd like to jump through every time just to get the vert that…
I have no idea how to check the current state the contraints are in, so as to make some simple if commands, and assign this script to a hotkey. Just in case, I'm talking about Maya 2016's new edge constraint feature found in the tool panel (I think they were in the modeling toolkit in previous versions, but broken). I know…
I'm trying to select UV shells by index and then run some code and then select the next UV shell and run that same code, etc. Imagine if you wanted to scale each UV shell by 50%, that's not what I need to do, but if I could figure out how to select each shell one at a time in the script that would solve my problem. Is this…
I'm creating a small interface and I'm wondering how to keep this on top of other windows, specifically the UV editor, but I would be happy if it was just on top of all windows all the time. Anyone know how to do this?
Does anyone know how to do this the below code works to change the color management string $wsName = `colorManagementPrefs -q -renderingSpaceName`; colorManagementPrefs -e -viewTransformName "Log"; But for some reason setting it to raw does nothing? string $wsName = `colorManagementPrefs -q -renderingSpaceName`;…
Is it possible programmatically merge/modify command history queue? I want this really for an UNDO operation: If my script performs a series of commands to create some meshes, what's the best way to "group" my commands together, so that UNDO can clean up the changes? (In some query languages this is also called a…
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Hi friend this is my first post in the forum, I hope can you help me with a simple thing in Maya but always drive me crazy, when I have some meshes in the scene who I can to make a switch to activate the "UV Boundary Smoothing --->Preserve Edges" I was try some time and nothing happened, thank you for some help and your…