They can get pretty expensive, pretty fast but it really depends on how you're using decals, how big the bounding boxes are, what they effect and the biggest factor is how complex the shaders are. I think if they overlap, they can be more costly also. I believe it causes any mesh that is hit by a decal to be rendered…
Weird story. If anybody can solve this for me, I'd be appreciative. If nobody can, I'll still feel like I'm in an alternate timeline. Around 2003, I had a friend who told me about a video game where you were a rat in a maze. Scientists put you in this maze to see if you could get to the end. The scientists also promised…
Hey ya'll I wanted to offer my services for anyone interested in MOCAP for their games, movies, etc. I'm offering services at a low price. Please let me know ifyou are interested. sarms@austin.rr.com
Lumonix Releases ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max. Dec. 6, 2007 - Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport…
Hi, Since GTX 260 is not professional graphics card, which is recomended settings to use it with Maya? By settings i mean in Rivatuner, nvidia control panel or some other software. thanks
[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…