Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
thats pretty cool stuff. Hopefully Texture part fill be filled up with more content ;) The only thing i am thinking about is removing the 1st shot from UT3 asian style enviro. The brigde connecting 2 rocky banks is not looking good imo. And since its the 1st shot we see it kinda lets down that level. If u use existing…
Yeah, like if you do a test and make it an edit mesh out of the blue result, might turn up the issues mentioned above. I'd do what Frankpolygon has been saying & go to the lowest, cut out the area i need and punch the stuff in & work back up. Hopefully NOT having to re-edit or cut anything out, even building the space…
This live stream is going live at 12:00 EST tonight. I will be covering setting up camera animations and transitions with unreal matinee. VIDEO UP = http://livestre.am/LWfx
1st time cell shading stuff and things and i really like it. Here is the thread with more of the stuff and the things: working on it about to finish though, learning blender at the same time. seems legit enough for me atm, other things are very questionable. Like the oddities and "reloading" or things that need to be done…
Trying to organize a HALO 2 LIVE game tonite with fellow Polycounters, November 21st 2004. The time, sometime around 8-9 pm eastern time for the start of the game. So far it is I, R13, The3DGuy and possibly bearkub. If you're interested post a reply to this thread with your LIVE name so you can get an invite or drop by…
Thankyou Keen Hey all just a little update im finally really pushing to make stuff that isnt the usual walk here, jump there etc. But 1st things 1st, can some1 give me a cast iron work flow for 3DS Max 9? Eg 1st create model, then UV, then texture, then do I rig or can I do it at any stage like in XSI? I ask because im a…
Also enjoying it. Haven't played a DA since the 1st one so it's nice to have a fresh experience again. Loving it though to fix performance I updated to latest Nvidia driver, turned off Origin ingame and added that command that sets a lock to 60fps for cutscenes. I'm enjoying it though as everyone says it really picks up…
Hello all, I am Sascha Srdoch, CEO, Founder and Project manager of Crypto hunt game. https://www.cryptohuntgame.com/ The 1st AR game rewarded in Cryptocurrency with ICO due on March 1st. We are building it in Unity. Honestly, I am not super excited with how our characters look like ATM and I am offering $10.000 for what I…
is that max bones? biped? if max bones, you want to adjust your bias handles in curve editor so the 1st and last frames have the same in/out curves. there is also a button along the top of the curve editor that automatically loops the animation so you can get quick looping previews. if biped, you can use the curve editor,…