Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Question! When you say DX9,10 or 11 GPU you mean the actual GPU's highest compatibility right? Since I'm pretty sure Windows XP can't use any DX10 or 11 features.
Then they're terrible at sticking to it. "More Hand Painted Texturing!" 12-11 "Materials in UE4!" 11-06 "Learn to Script in Maya!" and "Create Tileable Photographic Textures!" 10-30 "Stylized Texturing" 9-23 Etc...
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…