Walt Disney himself was a republican who hated unions, communists, and jews. Here is some reading about the formation of the animators unions: https://twitter.com/lysandraws/status/1280660242557046784 https://jacobinmag.com/2017/11/disney-animators-strike-union-busting…
bit of a odd request but would it be possible some point in the future to get this on linux? ive got this idea of reworking my note 10.1 to dual boot linux so I can use stuff like gimp, its got pressure sensitive input but lazy neumi would be favourable to have also.
I have a Bamboo tablet and a Monoprice tablet. The Monoprice is great for a fraction of the cost and much bigger. Here's a review: http://frenden.com/post/31659364200/the-little-monoprice-graphics-tablet-that-could And the tablet:…
You can't go wrong with Bach* [ame=" https://www.youtube.com/watch?v=3ZmfgBoZytw"]BWV 1043 - Largo ma non tanto[/ame] *You can totally go wrong with Bach. Do not use the Erbarme dich, or the cantate movements Es ist nichts gesundes and meinem Leibe, Ich steh mit einem Fu
Well there is a workaround, simply scale your UVs so they fill the lower half of UDIM 1001 (between 0-1). Then do your texturing, and once you export the textures, open them in Photoshop and crop. If you use UVW xform modifiers and manual canvas size etc in Photoshop, then it's 100% accurate and there is no fiddling…
First of all: imo it´s never a good idea to start fixing those kind of artifacts in ps. find out why it happens! i.e. i find ao gets artifacts if you disable "relative to bounding box" in the ao bake settings. if you still want to paint over your map in ps just save both tiles with the same udim naming conventions…
if you use mudbox or udim tags it should load the files fine... you have to name the files correct... for mudbox naming --> texturename_u1_v1 for UDIM --> texturename.1001 http://help.chaosgroup.com/vray/help/maya/150R1/bitmap_names.htm or use this method from neil should also work...…
Hi @ElephantFury . You could add the 1001-1010. Adding the second thing would cause a serious amount of shader recompilation time when you turn them on / off. BTW, UE 4.32 natively supports udims now, through the virtual texturing feature. Go check it out, as my one is obsolete in this case.
I wanted to try using a tablet, bought one for $40 for an 8x6 from monoprice. Cheap as hell, but it has worked fine with me. Obviously it feels a bit cheap, but its been good to me. http://www.monoprice.com/products/product.asp?c_id=108&cp_id=10841&cs_id=1084101&p_id=5553&seq=1&format=2
The flying pole could be awesome. Just an idea, if he had a staff for when he's walking (and walk like Rafiki from Lion king?), so that there's some continuity from walking to flying. Either way it looks great =) http://youtu.be/9SCFNbyamY8?t=1m41s Hard to find rafiki walking. Pretty much witch docta!