@Deadly Nightshade I don't want to beat a dead horse, but I figured I would add some of my own speed comparisons... for science. I'm using Maya 2018 btw, maybe Pymel is way faster in newer versions. Pymel import time: 1.0759999752 seconds Cmds import time: 0.00200009346008 seconds Importing Cmds is 537.974848015x faster…
I'm a little confused because you suggested a budget of £1000, but then the build you've started is on pace for a fraction of that. If your budget is £1000, than I'd certainly try to go with a quad-core processor (important for zbrush), and if at all possible you want at least 16GB of ram for decent modern zbrush…
MBP 13 inch are already $1000. Figure at least another $500 for the baseline model. Add in SSD option to make it on par with the Samsung Series 8 or ASUS E131 deals and that'll be another $300-$500. I really want to get one of these (512 levels of pressure instead of 256 is awesome) but $2000 for this when either of the…
Price should be about the same or lower then current cards. The 2000 series was roughly double the price of the 1000 series because nvidia was trying to recoup losses on raytracing R&D (an 'early adopter tax' if you will) plus the crypto currency boom that cause 1000 series cards to become massively over valued just before…
here is a macroscript that does that + a relax with 1000 iterations (+restore previous setting back) macroScript quick_planar_map category:"BradMyers82" toolTip:"quick planar map and relax"( local objs = modPanel.getCurrentObject(); if classof (objs) == Unwrap_UVW then( local numFacesSelected = (…
This might not be helpful to this thread at all... but just something that always confused me about smoothing groups. Are you supposed to assign a NEW smoothing group to each section of geometry? What if for some insane reason you have 1000 different section. Do you create 1000 smoothing groups? What about the edge shared…
is it possible to have a mesh mapped to more than one tile? like if my bodys head was really big, could I have it span across tiles 1001 to 1002 or would I get a seam? Also how would you go about texturing something like this? Or is stuff like this usually just sculpted and polypainted and then baked automatically in to…
If you are making +1000 models in 3ds Max, you should make a small test scene first, with one road. Get that into the game, and get your scene all set up the way you like, with finished art. You will learn a lot, and this will help you figure out the best workflow for creating your models. If you create all your +1000…
ahh so i am not mental then. Yeah i am going to try and get away with high poly faces in some instances( if allowed) 'When you try and redefine a character whole topography with normal maps they look cheesy.' I totally agree with that. For example the head I am working on has about 1400 polys. I reckon it would only take…
The gadget is quite small, and imho it's super overpriced for what it offers. Like too many people, i won't pay 1000+ euros for a tablet with 128gb ssd and a low profile i5 using its integrated card, and for what? for using the new ms office on a ultra small screen at 1080p? for viewing images? If someone will use it 6h…