Hi everyone, I recently have been working on some handpainted work inspired by World of Warcraft. I would love to hear any feedback you might have for it. :) Also on Art Station Marmoset View Link
Really happy on how the lamp looks now. For the emissive i just handpaint it and then blur it to get this result. Then in Unreal with my master material i just had to increase the emissive intensity and that's all.
I'd like to think early Ubisoft 3d influence for this instead of Blizzard (Rayman 2 and Tonic Trouble are the earliest games I can think of to have this low poly diffuse handpainted style)
wow sweet building very cool interpretation of the modelsheet i think the texture doesnt really fits the guild wars style it's a sweet handpainted texture, and guildwars is more realistic good luck !
@pixelb I'm not talking about PBR! Strictly Diffuse-only, no PBR, PBR sucks! That was just a stupid experiment for some reason, don't think about it! Sorry for the confusion. Striiiictly handpainted stuff.
I finally finished! This is the final image you can find more of the process on my artstation link :) Special thanks to the handpainter's guild for all the help and feedback! https://www.artstation.com/artwork/1nwV1G
Thank you David! :) Most of the details are made by either handpainting, alot of dam_standard brush, and some by using insert mesh brushes i made quickly, like the seams. Not a lot of it done by alpha.
Try to take advantage of the larger gradient colors white and black. Do not use 100% white or black, because it is not realistic. Some highlight information in your handpaint and it will look much better.) For example:
planks are going for a handpainted or stylized style and the rest of the scene has a realistic style (the aquarium, the rug noise, the books) You should stick to a style from the begining to avoid a messy final picture.
Yeah, what I meant was most procedurals look like crap compared to good photosource or good handpainted texture. Procedurals can look good, but a visual artist's careful eye is needed.