Figure out what kind of game you want to play but doesnt exist yet. If the idea is too big for you to pull off in a solo setup, pick out one aspect that you think captures the essence of the game and start from there. Just get comfortable with experimentation and be willing to scrap what you have if your core concept it…
Thanks a lot for your support and help! Yeah... the dynamesh method will work for sure, but then i will loose all the detail once i switch to dynamesh. Currently i have 6 mil. and added tons of details. Sad if i had to start over again. Projecting is not supported in ZBC so i have to find somehow a way. I thought by adding…
nullfed >> It took a long time and a lot of iterations to come up with that control circle. Cramming movement, combos and skills onto the left mouse button was hard! If you can believe it, the original system was way more complex on that one button, but I realized it would take longer to teach how to use it all than the…
I still cant believe PS doesnt have symmetry to be honest. They even developed a 3d printing feature for photoshop, but seem to ignore certain workflows that can really boost the texture artist out there. That said, for tiled painting, the best app for the job is Krita. It has a tiled texture mode specifically designed for…
Update time! PogoP: Yea, your right they did look odd..I rotated them around a bit to make them looking like they are coming down at a similar angle. Ehsan Gamer Yup, same material. Making it in Unity would be trickly, but probably not impossible. Maybe check out one of the node based material editors on the asset store.…
Basically, you have all the things wrong I listed above, and a couple more things too. Model needs the xforms reset (from the Utility Panel). The model's position is not zero'd on the X axis. Skeleton root node is not zero'd out on X. And the skeletal limbs are not exactly mirrored, the toes being offset more than the…
Hey Shogun / Will, Enjoyed reading the article and loved the somewhat abstract / theoretical approach to giving feedback. You get told all the time that you need iron scales to work in this Industry, and to a certain degree that's true depending on where you work or post, but at the end of the day and from my experience in…
Despite what its name suggest, Substance Painter is not really a tool to paint textures in the "handpainted" sense as it is lacking some of the core features that 3DCoat relies on for this task - amongst others, the ability to send a screenshot of what is currently being worked on to Photoshop in order to paint there then…
Game engines do NOT ignore that. How else would tiling textures work? Generally in game engines you can set the texture wrap mode. Clamp means that outside of the 0-1 range, the edge pixel of the texture is sampled. Repeat, which is usually the default, means the texture is repeated indefinitely for all UV tiles. When it…
- It seems like Daere has a plan all along. He knows that he’s not coming back, right? Still, we don’t know why he is there and what he is doing. At least I couldn’t figure out that part. - I agree with your lecturer. The last part of your story needs more explanation. - As for the length, you can easily trim the first…