That's the thing...it's going to be different depending on which studios you've been on contact with, how long you've been knocking around and on where you're located. Maya's adoption in the UK for example is influenced by the relative strength/size of our VFX industry and some aggressive educational pricing strategies at…
It's a useful comparison, and the example mesh poses a challenge to tackle - it's always nice to have more objects to test stuff on, and this one is wicked :)