Offline renderer do work different. You wont need all those maps. If you use an AO for example you just get much to dark areas. Your render will look less real. If you are aiming for a stylised look i would mix in AO with a layered texture node. Take a look at Arvids tutorials. https://youtu.be/aN4sqlfbTBA
I am trying to find a shader/material that has similar slots to marmoset toolbag, for example slots for translucency, gloss, spec, ao, difuse.normal what do you suggest?
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.