Well here's the pre-final of the third video I had to do, barring any changes requested from the client and some small personal adjustments I want to make that I'll hopefully be able to squeeze in (make the spline that the cars follow in the intro a bit smoother for the animation, disable the emerging fuels text when the…
I would not consider the nine seasons of the show as a merit. The show should be pretty darn good if that was the case - but it isn't. I would rather watch a season or two (or more, unless quality is compromised) of a well scripted show rather than Stargate. Let's face it, there's probably a season and a half worth of…
In a lot of text/code editors when you select or double click a word all of its instances got highlighted.
This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
Okay I made a little tutorial so you don't have the same problems as I did. In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I…
yup more and more tools these days are going XML for obvious reasons. In the past though and still many engines and tools with a long history have usually a binary storage based architecture - and there are valid reasons for that too. Pro XML/ ASCI* Lets you merge / share/ create revisions of the levels / data using SVN…
Thanks, PHarrod for your feedback, and it's been a big help :) * You're absolutely right about the B pillar and the windows; that's certainly a big miss by myself. * The A pillar of the interior is something I'm aware of, and as you point out there should be a few more loops to help smooth it out, but I'm hoping to leave…
TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…
Eric, Thanks for your reply. I'll look forward to these types of features. Keep up the great work. You and your team have developed some excellent tools. For now, when generating PBR materials from photographs, we can consult the reflectance values per material in your XML files (/PhysicsLookup) for some good suggestions.…
I have no clue why I didn't post this info earlier, I've posted it in the past when snapping issues pop up, better late then never I guess. This isn't to say its perfect or even ideal, but more or less how I've come to understand these features and work with them. 2D snap Snaps exclusively to the active grid object. The…
* Curve filtering * Key reduction * Key baking * Animation Layers * Skin binding options like Geo desic voxel skinning * Inserting joints into a skinned hierarchy * Rigging automation (HIK, CAT, Biped) * Full Body IK * Working with Morphs / Blendshapes * Working with poses and "actors" * Animating UVs, materials and…