Another thing is grabbing a anatomy book (like 10 bucks or so at barns n nobles) and giving it a quick read. once you understand the forms your mistakes pop at you more often than none. keep it up.
So far so good, SpeCter, though you have a few issues with the anatomy that you should look into. Mainly with the upper body. I've done a quick paintover with a few suggestions. I hope it helps. Keep it up, mate.
His hips and ass are a bit too small, and that's probably what's contributing to the uninteresting silhouette. The skirt/belt should bulge to show the underlying anatomy instead of creating a long straight line from his thigh to his rib cage.
Like Mikezoo said, not a bad start. However I would suggest looking up some anatomy books on the t-rex and really try to work the flow of the muscles into your model. Right now its very box like.
The face that comes to mind is the Eva-Unit-02. I definately think the face could use more work.. Or even a redesign. What if the head resembled a helmet intermixed with human anatomy. An improvised skull shape, with muscles strewn about?
eh? well of course he's got issues with anatomy. he's a friggin ninja turtle! :P i don't know what you mean about lack of weight? as for slash' arm, how do i make it read better?
proportions dude...that's were u lack....the monk body looks fine..but head is way too big...so does his feet..and color...is so red..same issue with the other guy..do u have some references for it...check out some works in z brush central..u will find some beautiful sculpts..tutorials for sculpting are available in plenty…
Low res study + doodle: I liked the character that came out from it, tried with some hair from a basemesh. Then refined a bit and painted. For painting i followed this video: https://www.youtube.com/watch?v=8BLBy0NQEec&t=2110s Eyes are textured spheres from here:…
Here's some more anatomy updates. It feels like it's getting closer but I gotta pick up the pace. After working off of some realistic references I measured him up against the original concept. He's a little over 8 heads tall but that might not be so bad since he's got the lanky fashion-model-type build (and I can always…
@JadeEyePanda Thanks for the advice, I know that working on something for a long time will make one blind to things that might be wrong with it, but after you pointed out the neck muscle and the head, I could clearly see that it wasn't right. @smessier Haha, I also noticed new users of a software tend to gravitate to…