Also, as far as I can see there's no way to view bones in Marmoset, which makes troubleshooting things quite hard if the rig doesn't import correctly or have deformation issues.
Hi, everytime I import my fbx model into Marmoset some of the parts aren't showing up. In Blender everything looks fine and when I imported the same model into substance painter everything showed up fine and I was able to texture everything without issue. Does anyone know what the problem might be?
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Save big on all Marmoset products through Cyber Monday. Now is the perfect time to grab Marmoset software for yourself or the artist in your life. The sale runs from Wednesday, November 21st through Monday, November 26th. * 30% OFF Freelance/Academic licenses of Marmoset Toolbag 3 * 50% OFF Marmoset Hexels 3 * 90% OFF all…
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
So I'm a student studying at a school that focuses mostly on cinema quality CGI. I've been using Marmoset for my stuff, but one of my professors seems to be really against me using Marmoset. His arguments are as follows: Now admittedly, I can understand a lot of the points he's making, except for 2. My understanding is…