Most teams tend to look for people who can either make assets or write code, you should try working towards one of those. As for a team of 10, that is actually pretty huge for a newcomer such as yourself. I started doing 3D about 1-2 years ago and while I'm still not great, I have come a long way and people actually like…
Thank you so much for you critique. It was more helpful then i thought it will be. I know now that i will really really have to sit down and learn that texturing. I already slowly started to dive in to magical waters of substance painter. I'm also in process of learning Unreal Engine (not the coding part of it). But…
The camera is first person although we have our own 3rd person character for some simple cinematics. Alot of focus is on the character arms because he's wearing this special glove devices that give them their powers. Speaking of logistics thats funny because I know what you mean..its been a little challenge coming up with…
I love the Textures! Awesome material definition. You have improved a ton since you did that sniper rifle a year ago. If you look at alot of the GoW models you'll will notice all the architecture have gears modeled into them. The only one i see is from the chandelier base. Needs a beam of light coming through lol. There is…
Ok, well I got stuck. I never even know what Expose nodes where/existed to this post. I managed to find it and created a script. Now Im confused. A: Do I need to do any constraints to the twist bone other than have it as a child of the clavicle? B: Do I attach the script to the bone, or etm, or scene? Either way, how??…
I passed my theory test without reading the highway code book- was in crunch time in the run up to my test so it was a case of grabbing some test cds and just memorizing the answers and hoping it would stick.... fortunately it did and I just scraped through :P My instructor is booking my next test as I type this, luckily…
All I've got open is StoneFang (The GARGOYLE GARGOYLE mod i'm doing and coding) and OpenArena (GPL game in preperation stages for Q3A source release), both having small plans and small, TINY teams (though OpenArena has accomplished more than stonefang though) and with little demands and orders as i'm too lazy to make them…
Well i don't have a specific target hardware. I just want to make smthing nice. Modulate 2x is almost good, except those awful artefacts due to the divided range. And well i don't see that kind of thing in games. I wonder how to make a nice static lighting on a RT scene like I've seen here.…
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A few things I'm noticing: You're going to want to use a Texture Coordinates node to be able to set your noises/textures mapping separately. I see you're inputting a vector in a Color Mix, but the output is going into the 'Scale'. You can tell by the yellow-to-grey cable that there's conversion going on, and in this case…