Is the level textured and modeled by you or is it built with UT modules? Sorry for being a little noobie here.. Never spent a single second with UT.. Looking good though (: A actually thought of staring a progress thread/blog. And i think i will, first a feedback thread that's kinda panic, then a real progress one :P
Here's the latest with a little more personality. Again, any comments would be much appreciated. I'm determined to get better everyday and prove myself as a valuable asset in the industry. Thanks for taking a moment to look at my progress!
Hello, again Polycount here's an update on progress. Since my last post, I have improved the blockout by adding some curved parts to make it less blocky. Created a blockout design I'm happy with for the Cinema with the 'A' Framed Structure. Modelled and uv'd the Escalator, Handrails and Floor Tiles, Textures are still work…
I wrote this a while ago in response to a thread about feeling lack of motivation for projects. It seems to be pretty relevant again several months later, so I'm posting it as a standalone post/topic: One of the most common questions I see in art and design communities comes from beginning artists who want to know: How do…
Back again with some progress! Our class was tasked with making a game asset with better typology, and game ready in unreal engine 4 off of referenced concept art. It didn't come out as well as I would've like but I'm excited to try again this summer and see the progress! The concept art belongs to Jenny Brozek.
I always listen to Porqupine tree, I have started listening progressive rock 5 years ago and now I have reached to a level where I do not like rock music any more. There must be a progression. I also listen to Opeth, you can give it a try You would like it.
(Doesn't actually make much sense, but the average user won't know that) Progress has been quite slow, I've been making the underside and interior, but I had a few days away so nothing really got done then. The interior is a nightmare which I'm slowly progressing through. Here's its current state.
Alright, I'll post some progress. I've decided to remove most of my texture to focus on making the glass part. It was my first time messing up with specular values so this was a lot of trial and error. Still some work to make the glass look as I want to, but I'm quite happy with my progress so far !
"I'm starting a thread to show my progress on a big-mega-super-ultra-fucking-mother-of- god project. I'll post concepts and progress later." "I study modeling in Max for a long time. But how can I get artistic skills?" "I lost inspiration. What can I do to motivate myself?"
Just a small update, been focussing on other work the past few days as I have a written presentation in a few days, but progress is progress. Blocked in some of the ventilation above the doors (not particularly visible in this shot). A little bit of bevel work in the ceiling. Started the "trenches" in the wall on either…