[ QUOTE ] rooster -every 3sec. the METRO switches to POLICE (you can see that in the bottom two pics). I was thinking of having it rotate through 'police' in different languages but adding a 1024x1024 img for every one would have been too heavy. [/ QUOTE ] have you considered re-uv mapping the model and adding a second,…
thank you JohnnySix. Is it "the spy who loved me"? yes he seems to drive a yelow 2cv. Thankds for the reference :) The model is inspired from french movies like this: [ame] http://www.youtube.com/watch?v=3SFYkRq_F0o&feature=player_embedded[/ame]
just don't upgrade unless you see a good reason in favor of doing so, i tend to only buy every 3rd or 4th version of things. i only upgraded from photoshop cs2 to cs5 last year, and did the same with maya 2009 when i upgraded to 2012 last year, and the only reason why i upgraded maya was because i was getting into python…
Why modelling? because that guarantee good results and I want to bake lots of maps from HP. I'll try to bake AO from rivets and use that AO to make some small depressions on normal map. Painting is always a bit risky. UV's could have some distortion ect. Good Job Mark! I just found the same answer on this video: [ame="…
Arcs, track a point in one of his loops... like a hand... a foot... head... knee... a sword tip... and see how smooth the arcs are. for example look at the curve in the sword character around 3sec as he lands on his hands... perfect curve from hand to toe in line with the path through the air. Timing plays into it too,…
Hezelbeef, 3sm: thank you!! More work on the high poly... done for now I think... Not really happy with her skirt-thing but I'll see how the bake turns out, I guess. And maybe just paint the folds... We'll see. `w´ Next week I'll make the staff and retopo and hopefully start texturing soon...
Thanks 3shold, I really appreciate the feedback. He has the 'Toy Plastic' material applied to his teeth, tongue, claws and eyes, also to the lolly pop however the specular seems to show up mostly on his tongue. If change the camera position slightly then render sometimes the light is seen better in his eyes. I think my…