The only way I can think of is, you'd have to use a script or plugin to export to a common format (is there a .3DS export script for Gmax? Have a google...). There's no way to directly convert a .gmax file to a .max file, so you'll just have to see what your importing options are for Max6, and go and find out if you can…
arr cheers guys. Crazy Butcher,unfortunatily time is of the essence and I have never scripted anything significant in my life.If it was a personal project I had more time on it id have given it a shot but unfortunatily I havent. . Ive been meaning to download those scripts again,just bought a load of Gnomon workshop DVDs…
My script doesn't work on the top because it requires you to have edges on the outside of the bevel'd edges. Since the top is capped and does not have edges my script does not know how to get the original position of the corner vert. It doesn't have the second edge(vector) to use to the get the intersection point. You…
Actually they included it starting with 601, but yea it's based on Senecas script. Speaking of scripts, when I tried writing some simple context sensitive tools with Perl hardly anything worked. I asked support about it and they basically told me they had no idea what was wrong as there was nothing wrong with my code. So…
not sure if it was mentioned here but tree maker is actually a fantastic script that speeds up the modeling process: http://www.scriptspot.com/3ds-max/scripts/tree-maker the way it works is that it creates a set of branches that are linked to each other. After that first random generation you can still adjust the brances…
even though you fixed it, for others: Sometimes with a dual screen setup 3dsmax doesn't reset your panels if you revert back to just 1 screen (a bit dumb but they have a 1 screen tradition). There is a script that resets all panels including the material editor should you lose it like that. The script can be found here:…
I am using the flattenCombine mel script exclusively for a couple of years already. Never ever use the native combine of Maya, I still can't begin to guess why they left it like it is. This script was posted on the area a while back here: http://area.autodesk.com/downloads/scripts/flattencombinemel but I am sure there's a…
I wouldn't say the beauty of Blender is anywhere to be found in building a mesh, hehe. Does Blender still ask you to confirm every goddamned thing you do? If not, that's a step in the right direction, because that sort of defeats the use of shortcuts. I think i'll give that hotkey changing scripts a go. Which scripts does…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…