thanks guys! i'll post some texture flats when i'm closer to being finished. i'll be adding more detail and overlays soon, thanks for the link SeanEG. I'm trying to rig him right now.
Bloody gorgeous. I quite like the top left moody one. The top right looks a bit odd because the sky doesn't match the bright hills, but I'm assuming the skys are just placeholder photos or something.
You can get around that by clicking the thumb it gives you after the upload, going to the actual image by right-clicking it and selecting "show image" or whatever it is in english browsers. Then just paste the url of the image, it's the same thing. :)
awesome slipgate, the freckles look gorgeous on the NE skin tones, very cool work. can we see some flats? i think you have a stray vert on her right ear btw tho.
@joesolo: looks badass I need to put a fire under this, got a super late start. Still unsatisfied with the legs but I think they will look right after being posed. He looks a lot meaner now.
Aye, your right. It was just rotated manually in the image, but in-game I've got it to always face the camera. I think it looks a lot better than if I'd just filled his head full of cubes. Also:
Training of this afternoon, I wanted to know if after sculpting a ton of faces I could actually try to do a good one on 2d without any ref. I hope its not too desaturated/without contrast (I have two screen fighting over the right balance and I don't know which one is right so please tell me) Result: Here's a gif of the…
@lachtan....man what i'll do JUST to get a clean bake for a cylindrical object...although i'm learning ALOT of stuff thx to EQ's epic technical thread tho...still trying to get it just right for meh
doing some painting, learning, learning, learning. im fairly happy with how its going. i really like the iceberg on the right but im not sure if it really fits in. still needs lots of work but im getting there slowly.
Yeah I always notice things like this right after I post it. Damn it, heh :(. Will do a bit more work on it, then I'm gonna model the bust. edit: did a bit more, fixed the neck, nose and eyes: