Hi, in AssetGen the addon already generates the curvature map, it recreates this old node setup (the new I have posted keeps more details), the script recreates the node setup and import the normal map as linear then it saves the result with an output node with a gamma node at 2.2. Also in the script it's called Generate…
Conventional path tracers can struggle with strong, small lights. Generally you'll get the most noise-free result with Cycles right now if you have some light coming from all sides. Once portal lights are included you should get a little bit more flexibility with how things are rendered. I've put together a pretty…
Hi, thank you for the feedback. We plan to create Cycles/EEVEE material using the Principled BSDF, we will do that this week. About the iterative modeling this could be useful because of dyntopo that destroys the UVs but the shape will be modified to much to allow the cage and the generated textures to bake a good texture.…
@Udjani Ahhh I finally see what you mean. It's tricky. I need to set the 3d Cursor to geomtery, set the transform orientation to Cursor, and finally set the 3d cursor position to Median point/bounding box center. Seems like creating a custom pivot is faster and simpler, but it's good to know there's this other method.…
Hey Jed, I do need some explanation on how Blender shding nodes work. I even watched a complete vide of Andrew Price explaining how he works but I got no luck having an acceptable result (a friend of mine said it was way easier than Maya/Mental Ray).. In the end, I rendered my animation, Blender's internal render. In Maya,…
Hehe yeah this is a very Blenderesque case : under the hood it is actually really quite elegant (as being able to pack while still allowing refreshes from source is truly a great design imho - it allows me to work very safely with all the advantages of working from external textures, while still being certain that I won't…
Hi there @kio , I got it figured out and I can now comment on what went wrong/what may need to be adjusted. - There is no zipped release on the GItHub page, and downloading the source as zip indeed adds the usual "-master", resulting in a zip that doesn't fit with the usual Blender addon specifications. Of course this is…
Well as my first post here at poly count to get the mods to read it and veryify and all that jazz i must say that im a avid Blender user... in fact i love blender so much, you can pretty much put me into the camp that really is NOT liking the 2.5.2 interface... i have max and maya (both a gift from a friend during…