@RN : it works flawlessly !! Very cool, thanks. This is going to be VERY useful when it comes to adding bevels to a quickly built lowpoly model (and then it's just a matter of running a face-weighted normals script to get everything to shade nicely). @MightyPea : problem solved :) @MmAaXx : By shift g I suppose you mean…
One thing to keep in mind about doing normals with the Data Transfer modifier is that it can split your normals where you previously had smooth faces. To counteract this you can set the blend mode of the data transfer modifier to Mix instead of Replace. This will keep normals that were together before together. When the…
I'm not sure if it's just the pain of learning a new package, or the software itself, but I'm trying to learn Blender and am finding it insanely frustrating. Everything seems needlessly complicated and even simple operations hard to do. For example, in 3DS Max, to align vertices to an axis, I can either scale them manually…
Just as a side note : there is absolutely no need to rely on the exotic (and quite honestly, poorly thought out and optimized) default key bindings. They only make sense to whoever wrote them, and they try way too hard to accommodate for all tools and features. Every workflow is different - just design your own optimized…
Because the texture is physically part of the blend file now. This is what packing does. And Blender will use the internal version of this texture now. Not the one in the path, even when there is this texture still available. So the path is in fact invalid. When you unpack the texture to its original path, then it is…
Blender, how I love you...let me count the ways. Not trying to do a hard sell here, but I think the continued growth and success of Blender is important and thus I would encourage anyone with even a passing interest and a bit of disposable cash to support the Gooseberry project. http://gooseberry.blender.org/ Doesn't take…
@Pior : Good tip, thank you. Having tried it though, the 3 hotkey combo is easier for me :smile: @Wazou: Sure, there's always going to be differences between tools. I'm just trying to make sure I'm not doing things "the hard way". On another note, your tools look great. Speedflow looks like a certain purchase for me once…
Sculpting in Dyntopo and Multi resolution are quite different in the brush feelings. Multi Res feels way more clean, dyntopo usually show little artefacts when the detail gap is too strong. It' a good idea to do a "detail flood fill" in a medium detail scale to avoid that. For dyntopo, I use Subdivide and collapse -…
1. Blender doesn't save the texture file anywhere by default. Images are saved independently from .blend files to facilitate faster saving, though you can pack them later to send them to a render farm. If you want to keep your painting, you have to save the images from the UV/Image editor once so Blender knows where to…
signed up to vimeo just for you buddy! http://vimeo.com/30590662 This is a file im playing about with at the moment, seems to get decent results if I just tweak my turbulence seed now. It's interesting you say about control though (or lack of), as I've been encountering a similar thing to a degree. I think you can get…