I don't get the hate on blenders uv editing either. Although i learned unwrapping in blender so bare that in mind. What does maya's uving system have that blender does not for instance. I'm having to learn maya at the moment and I find the unwrapping quite clunky I just want to mark edges and unwrap that since that's how I…
been messing about with the new 2.63 with bmesh, and the modeling tools still need polish. the bevel/chamfer wont work on vertices, and there are some weird things like there being a vertex connect tool but not a edge connect tool. also in previous 2.6 versions wanst there something called loop tools, that had some really…
@Mad_Llama Yes, but the tabs are gone from the T menu in 2.8. Thanks, I have been using those shortcuts(I'm a hotkey fanatic, my Max is hotkeyed to the eyeballs!) Those ones are very clever. However, there's nothing in the Edge floater. I can only find it in Mesh>Shading>Smooth/Sharp edges. Mesh tab from the bottom is now…
Hey @musashidan, I saw some tutorials about baking the edge shader and they all used the edge split modifier to ''fix'' the shading before baking, this works fine on blender, but when you export to other softwares you will get the usual artifacts cuz of avaraging normals without uv break. So i am wondering, did you break…
It's not very convenient to do this in Blender, try one of these 3 methods. 1. You can use "Auto Merge" with "Split Edges & Faces" activated, a bit annoying to switch it on and off, edges/faces need to intersect in 3D 2. Use "Knife Project", cumbersome because needs separate objects, but works with 2D intersection…
You mean sharp edges, right? If so, indeed I have them. I was under the impression the edges would be turned to Soft automatically once a Subd modifier is applied on top. I suppose I was wrong to think so. If I wanted to preserve my modifiers while I work and see a smooth subdivided mesh, should I then apply a modifier on…
is it just me, or did they make the vertex slide tool worse in the last build (2.74.5) i'm really having trouble to select the correct edge i want to slide on, worked way better in an older version also, now when i have two edge in the exact same place, i cannot select both of them with alt+shift+click now it deselects the…