Not yet. I might get a new update out soon. I just fixed some other issues in my SuperGlue script today too. Edit: Eh, I decided to suck it up and do it. Should be all up to date/ ready to download on my site. Let me know if it doesnt install right or somethings not working right.…
Awesome, thank you :) Actually almost everything you mentioned I've thought about doing, besides the last thing. I think I could do all of that easily enough though. The Hover Preview/Enlarge is one I thought about a couple times. That should be easy enough to do I think... Not sure if Drag/Drop to imageSets will be easy…
That is a fantastic script passerby. It's going to be very handy! It would be awesome to have a version that updates the masks to all OPEN docs. There are a few maps I tend make in separate files. I also noticed that the names don't match if there is a space at the end of one of the names. I just wanted to mention this…
finally got round to doing more work on my obj space cookie cutter modifer for max https://youtu.be/piBuF8CdQhc lot of work yet but showing some promise. https://youtu.be/1PwLvG-cIJ4 animated versions with a quick test of max's built in cut clean up routines (seems to just hide all the new edges added that weren't in the…
Moar Quick Pipe stuff :D Started implementing the multi pipe system which works really great so far ! The tool is currently being beta-tested and many users have reported some name clashing bugs,but with the next update these bugs should all be in the trashcan.We're currently at version 0.25,next version (which is what you…
auto smooth spline for max, turns corner knots into smooth or bezier knots based on the in out vector angles, you can have balanced (equal length in out) and uniform (same length for all) options and a scaling factor. It was designed as a precursor for the resample plugin where the starting spline is made from mostly…
Grimm_Wrecking: lol tnx but don't get too carried away MightyPea: it doesn't atm, when you select a spline it converts it to a editable poly object i could implement that in a cheap way without having to add to much extra code by taking the final projected mesh selecting the edge and simply using the create shape from…
face tracking in flash: try it with your own mug (yes you need a webcam to test it): http://renderhjs.net/_tmp/soap/tracking.swf use spacebar to swap the decoration on your face, d -key to swap the debug rendering. its missing some of the interpolation stuff right now which makes it more smooth and natural as it dances and…
By default, I'm not calculating collisions with any objects that are offscreen, they get completely culled, they get frozen effectively. However you can press M to force update on all objects, even offscreen, so no doubt you'll get a lower framerate, even if you're just in the corner etc ;) You'll probably get a more…
The "RotateAboutAxis" let's you specify the angle, in radians, of the rotation. In the example I'm using "sin" in order to make a full rotation and then go back. The offset between the different sub-elements is affected by the vertex color alpha channel as well. This way certain planks will rotate before others do. In…