bunch of test poses.. Rhinokey posted a wip and a modelsheet in a thread,(http://boards.polycount.net/showthread.php?t=68101) as a character animator I consider myself useless at modeling and let alone texturing or drawing. so I tend to yank other peoples modelsheets and model and animate.. my internet conection was…
Here is my only decent wip for 2009 so far. Piece of advice... Dont buy an old house... ever. Anyway, I know what I dont like about this, but Id love to hear what everybody else has to say. This is what Im calling a Medium Poly version - Im not planning on putting this in game (its for an animation) - once the design is…
Here's some very early wip on my entry for the monster comp at Sinister Circle. I've gone for a kind of steam-powered Frankenstein's monster. I've taken a few cues from the De Niro version in the awful Kenneth Branagh film and added some stuff of my own. I roughed out the basic forms and painted over a cap from Zbrush in…
Been working on this in my lunchbreaks at work. Its the first time i have delved into zbrush and only my second head as im an environment artist so crits are more than welcome! I thought i would also give a pimp to the new eat3d zbrush head tutorial. I have used the same workflow even though the heads are completely…
that sf comp is getting intense, too many good entries! adam: looking really nice bryan:cool balrog, good render too. konstruct: lol interesting character. i swear i seen one like that in the dominance war 1 competition if im not mistaken.'robot hitler'. quickie update from me. lots of stuff needs fixing as you can tell,…
hi guys, havent posted here for a while, just thought i'd show what im working on, its an early wip at the moment, i still need to get it working in a game engine. Its a sort of a building prefab generator which although requires a fair bit of modeling ground work, it should be able to make new variants from base prefabs…
a friend of mine is doing a live painting in a couple weeks and wanted me to work up something, so, yeah... thought it would be good to get into zb3.5r3... much faster than r2... form brush is really fluid and nice. anyway... still wip, and the body isn't a real concern as he's only using it as a silhouette and blurring it…
Wow, Amazing stuff on here as always. @ nrek - Randomly awesome! How did you do your post work? @ Josh Singh - great character! I love the expression and proportions. @ Ruz - Very nice shader... Sean Bean? I'm almost embarrassed to post my little wip test scene lol. Ive been picking away at this trying to teach myself ever…
thanks for the love guys ^^ i painted the 3d shapes with all the lightning in photoshop i used some secret of mana sprites as reference: http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/13.gif than i put it on a plane and started cutting where i saw hard edges on the texture and than pulled all highlight verts…
yo jfletcher, looks cool. I think i know why painting takes so long for you though. What you tend to do is work on one part of the image till you get it finished, then you move on to the next part. Ussually that results in a very peiced together image, but because you already know a fair bit you seem to avoid that, but it…