the material you are using on the gun doesnt allow to proper specular reflections that might show surface errors. Do you have any question in particular about a shape or just showing the model ? if its the later i would post it in pimping and previews.
Making the Halo 4 BR I see. That surface looks flat, so you can get away with incorporating it without much consideration into topology. just make a hole, and bridge the border edges. adjust for any weird overlap after turbosmooth.
You cant kill the entire "issue" or artifact with your topology. Curved surfaces need to be Consistent. You know, almost even spacing between edges. i have the same issue but less visible. Ignore the edge in the middle just added it for fun.
Besides @Doguib7 if its a flat surface u dont have to mantain perfect topology with all quads and shit, u can get away with pretty much anything, that is, finishing loops in the middle of nowhere (generating Ngons) wont create any issues.
Not wanting to sound like a parrot (probably am one already), but look back in the threads and you would have found the answer(s) to your problem (there are flat surfaces you can simply terminate the edges, make an inset of the loop, etc etc).
No, Not really. They are hard for a reason because without those defined edges on the front it wouldn't be hard surface it would be a blob. What i want is evenly spread geometry so that it curves around and back without it stretching like that. EDIT This is what i mean.
Hey @clark_tee looking at reference I am pretty sure wing and fuselage are not one connected body. Also for hard surface stuff continuous mesh is rarely a case in real life so its best to approach stuff like this in a way how its built (section by section)
@SignalFlare07 Welcome to Polycount. Consider checking out the forum information and introduction thread. This reply is a bit late but you're on the right track. Try to match the segments of the intersecting shapes and their support loops with the existing geometry of the underlying curvature. This will help prevent…
So I use smoothing groups and the sub-d in the Max poly tool to build my high rez. How do you make a inset beveled then recessed square on a flat surface without the plane curving into/over the edge of the square area? Adding more edge loops doesn't help except in making the curve over smaller. Here is what I mean. Result…
Hello, I have a tube that I'm extruding into a flat surface. When I try to bevel the object, I run into some trouble and could use some help. I have tried using triangles to not interfere with the inner curvature of the tube as in the image below. It's good except that it creates distortion when subdivided. I then tried…