Hello I'm a relative beginner to modeling and I'm currently taking a class for it. For the current project I have to model and texture these headphones. Here is my attempt so far. The one thing I'm not sure how to do is get the area in between the band and the headphone as seen in the 3rd image to look as it should and…
It really depends what you're doing, if it's for a low poly game asset it doesn't need to connect, instead, you should make it what is called floating geo. If you'd like I could make a half hour tutorial tomorrow about creating a high poly flashlight and talk about why you do what you do and whatnot. Quads: I made a…
Im working on a payphone and getting stuck with the telephone wire. It's basically the coil part. I'm not sure if it's worth it as the wire is so small and thin it probably wont show up in the normal map anyway. But, it's good to know how to do these things. Heres how I've attempted it. Using a cylinder for a placeholder…
ProBoolean has a quadrify result option built in (always use it over regular boolean anyways since it's a bit cleaner and works better with multiple objects anyways). I haven't done low poly text in a while, but IIRC, in Max, my ultimate solution was to do this: Text to spline extrude the text spline. select the "side"…
Hmm, tried those option after I got home. Attached the result. I thought I copied it exactly as you had it but the results are not nearly as smooth as yours. The wobblyness in B&C I could figure out by adjusting each loop, but I would hope there's a better way? I tried both connecting each ring and using swiftloop from…
It was pretty straight forward. Started with a 40 Sided Cylinder and deleted all but the top face. Extruded the border and deleted the center. Then I selected a fifth of the circle and deleted the rest. With the array function I then copied the reminder to make the circle whole again (this way I don't have to repeat every…
I'm starting to more and more understanding working with Subdiv but I encountered a problem with simple object. From the distance those artifacts will not be visible, but I really like to know how to solve intersections like this. This is my model with hard edges marked for bevel (I've tried method without it, just placing…
OK, this seems like a simple concept, an extrusion from the top of a round object, but I can't seem to be able to finish it up. I'm completely missing something. From the smoothed version you can see the problem areas, which are resulting in the lack of loops hold the edges in red in the last image. I can't figure out how…
Okay I need some help here from someone more experienced. I think I've managed to match the shape in the middle fairly well on the left. What I want to do from there though is extrude the border outward so I can have room to chamfer the sides, but you can see what happens when I try that on in right picture. I think the…
Hey < 3, working my head around this for a long time and don't even know where to start from... Sadly I can only provide 1 reference image (it's taken from http://yuumei.deviantart.com/). You can see it's some kind of venetian mask (hello Assassins Creed < 3). Top hat is easy, also the mask seems to be attached on a half…