Solid attempts. I think the spans of the right wing is pretty good on the right wing. If the model is for a game I would make those in normal map. But if it is for an animation or illustration it could be refined a bit. This is how I would do it. Pm me if you wan the .blend file :)
Good morning every one.After long time i am return in maya for continue modeling my ship,main reason why i stop its lumpenes in my model.How i must to fix this problem (screen below).how to smooth out these lumpenes.if i use nurbs modeling technique this problem disappears,but there are areas that cannot be created using…
Hey just wondering what people think about this. I have decided to model a vehicle and was wondering what you think about the topology. The model is not for a game but for a rendered shot however I still doesn't seem professional despite looking fine once clicked off the model. Obviously there are areas which are ngons but…
Hi there, i’m searching for a way to sub-d model a sphere with 2 cuts, one of which is tilted in an uneven angle. The sample image is a quick export from nurbs-modeler MOI, but the mesh is totaly useless when subdividing it. I tried the whole weekend to model the cut properly but I failed, the sphere gets always distorted.…
Hey folks, I'm doing a refresher course in 3d modelling. I'm building a desk with handles kinda like this: The desk's easy, but I'm not sure if it's better to have the handles on separate elements to the drawers or if I should try and have one mesh for the entire (static) model. I'd prefer separate elements because it's…