So eventually I modeled this thing in 3DS Max. But thank you for your help guys. I think this is impossible to do in Maya since you can get this kind of results by only use smoothing groups in Turbosmooth. Anyways here is the image: As you can see edges are now properly curved to form a circle shape.
@perna The edge with the boolean cut-out, the one circled in the image from the post above. I was really hoping that some features in Max is implemented in Maya. Like the Quad-chamfer for edges instead of Bevel and Shell for thickness instead of Extrude because it gives you more control in my opinion. I need practice in…
Hello guys! I need your advise again. I'm modeling this mouse Here is my attempt. I was trying to achieve this form using spline modeling (''Loft" modifier in 3ds max) Anyway in the end I have this angle on the round part(it should be smooth). Should I add more geometry or maybe I try another topology ?
Cloakingturtle - this video may help you, I am pretty sure there is a way to do this with a cube and creasing or something like that I have seen it somewhere but can't remember where so this should help you. [ame="http://www.youtube.com/watch?v=M4iEJrbSOP0"]How to Design a Rounded Die for 3D-printing: 1/3 - YouTube[/ame]
Hello gentlemen. I have a problem i cannot solve for a very long time already. The point is when you do chamfer between perpendicular faces 3ds Max is keeping all edges parrallel, but when it comes to an angle it starts to bring those edges together. Is there any way to keep them parallel? Thank you in advance!
How do I slice models like this video at 16:05 in 3ds max? https://www.youtube.com/watch?v=66IGMnPgEW0&feature=youtu.be He is not using the Slice Plane tool, or quick slice, at least I think he isn't. He is basically just slicing a whole object on an axis much like the Quick Slice tool.
yay, Thanks to polycount i figured out how to do this =o Thank you so much for being a resource from the collective MeshMindset! 1. posted question 2. spent time reading wiki 3. found videos of subdiv hard surface modeling techniques 4. found Arrimus 3D 5. Thank you PC<3
Not going to attempt it since it would be really time consuming at the moment, but it looks like it's layered. So what I'd probably do is model the whole thing flat first. Cut the various different shapes in, and add support loops. Once you've added support loops, add some thickness (Shell Modifier in 3D Studio Max) then…
Thank you so much, alot of great information here. Would you ever recommend using Set-Flow/Edge-Flow to try and minimize any distortions in the sphere? Or does it usually fail because you are messing around with the even spacing of the native sphere? Also, i find it very strange that in 3DS Max, I can only adjust the…
You can use boolean. Step by step in Blender: Bevel the edges > duplicate the triangle and separate to new obj > origin triangle to corner (use 3d Cursor is ok also) > rotate and scale triangle > solid and finally boolean with cube… Notice here when you rotate, use transform orientations by normal (create new custom if u…