This is really simple to do without using your method (even though i find your method real good). Just make a simple cylinder with right amount of geo, inset, extrude and voila. i took a cylinder with 28 sides.. more than enough, but depends on how much detail you want. 1. cylinder, make the right size, use the right…
@ColMatrix Context of the game, surrounding environment, remaining drawcall/geo budget and overhead will really dictate your art direction for this. I think the safest and most realistic solution is that this could be handled with a really nice bake + supplemental bake overlays into the textures (AO/Cavities etc) to really…
I'm afraid to make a new thread about this because the last one did not go well, but does anyone have any resources for learning about "combining" 2 different objects with different vert counts? For example, I'm about to make a pair of shoes for my character who is low poly, but the shoes area an important part of the…
@Mudoxy This topology works almost all of the time for cylindrical shapes, is preferable to maintain the edge loop around the hole somewhat the same to get less pinching. You can see that the topology of the cylinder below has a cut in between 2 edges and the the one at the top left the cut is closer to one edge, i did…
look back 2-3 pages, i have a great example on this.. look back 20-30.. Perna has.. Then look back another 50-60.. Earthquake, Perna, Me and so many more has shown great examples on how to get rid of theses issues. When it comes to curved surfaces to say. Dont do your cuts here , if you are, you will need so much more…
Trying to get make a nut that dosen't have any bending, those first 4 you can see the problem I am talking about, by connecting the 6 sides with the round one you end up with polygons that are not flat with results in some bend. This one I made using loft/bridge and adjusting how the 2 surfaces will blend, also had do to…
No no not copy paste the images to other thread, what I mean is just close this one and make a quick link for most asked things in here which are mostly holes in curves and supporting edge loops, knurls etc. The new thread (part 2) should contain more challenges like the ones Perna did along with usual main purpose of this…
Frank you are a MONSTER, i love you (in professional manner :) ) you solved my problem on the fly... I still need to study the topology a lot ... I just forgot about 2 to 1! Thank you very much, your advice is as always precious. I have as you see put into practice but I still have a bit of pinch in the convex polygon I…
Wirrexx, Thank you so much for the pictures and the link, I finally got it. I now understand the need for the geometry to "support" the shape and the edges bellow the shape to effectively stop the polygons from stretching or being under too much tension (Probably incorrect terminology) Another learning outcome I had is…
Hey guys,ive got this very specific modelling issue. I guess most of you know Grant Warwick and his shaderball he did for the courses provided. Well ive tried remodelling it and cant get around one detail which is still bugging. Its on the picture in the red circle,its this corner of this edges,i wonder how to get smooth…