@Squirrely Jones: thanks :) i'm using the method valve is using for their TF2 Shader, they call it a half lambert its (0,5*dot(Normalvector,Lightvector))+0,5 (don't know if this is written correctly, i'm not good at math ^^) I'm currently playing around with post effects but all i seam to get out of the scene is the depth,…