Are you using the "Smooth normals" option or using the vertex normals exported? Can you send me those models to do some test pls MoP? I think can be one of these things: 1) I touched the tangent basis computation in the last version so problably a mistake broke something 2) Some exporters are REALLY bad ( 3dsmax2obj vertex…
Erasing any vertex/face/edge will invalidate the topology, yep. So... the initial external cage must be a perfect clone of the lowpoly mesh. The only operation allowed is to move vertices/faces/edges. If you add/erase any face, edge or vertex then the error dialog will appear! xNormal >= 3.12.0 (if I remember well)…
jogshy: Excellent, v3.1.2 fixed the bug I was getting, I can now generate ambient occlusion maps as well as normals! Also I think the 3d viewer is an awesome tool, since some programs don't have a previewer for this sort of thing, and often I've seen people asking where they can get a free program to view lowpoly meshes…
Ok Earth, RAR received. 1) Yes, it happens to me too with your files. Using cages and not using them. With the faster raycaster and with the conservative one. With the "smooth normals" option and without it. Yes, some weird thing happens... 2) I imported all in 3dsmax 9 sp2. Reset XForm+Collapse. Saved both highpoly files…
Hi Jog! Thanks a ton for the new wireframe baking option! it's one of these little things that help a lot. Also It would be nice to see the return of multiple bakes at once, even with something very simple when it comes to naming conventions. Like, the user gives a generic name to the bake and the maps get named like…
Your settings seems to be correct ( btw the highpoly normals override tangent space is not really tricky ... it does nothing if you leave the "highpoly normals override file" empty ). The tangent basis for a perfect weld should show three axis ( one red, one green and one blue ). I see bunches of different tangent basis in…
[ QUOTE ] Thanks. You appear to be right, I only have d3dx9_30.dll, not d3dx9_33.dll . However, apparently now I'm in a quandry because I know I've run the installer for the latest Direct X drivers from Microsoft, the one xNormal directs me to, however apparently it isn't installed. >_< [/ QUOTE ] Try with this one…
Hey kolby! [ QUOTE ] 16k triangle model in the 3d viewer... "invalid function parameter 'msh->UVs.size()' : SOrry cannot calculate tangent basis for meshes with more thean 32k UVs" [/ QUOTE ] 16k triangles mesh and 32k UVs looks like the exporter you are using is messing some data. Have you tryed other format? Are you sure…
The 3.12.0 Beta 1 has been released! - GPU ambient occlusion generator ( 100x faster than typical way to render AO ) - Ogre3D mesh importer/exporters - Realtime ray tracing graphics driver for the 3D viewer + a new example showing RT reflections. - PRT-p and PRT-n map rendering - Video capture inside the 3D viewer - Radeon…
Theres a really easy fix to this, and i think what you're asking for is quite extreme, not something thats easily automated. I'll recap my workflow here. After you have your highres, and lowres meshs: Uv your lowres Make a copy of lowres mesh Explode copied version in low, and in highres Save out orig version Bake from…