Some WiP shots of some low poly environments for a game I'm developing with some friends. (Some models by my friend) ... ignore the floating grass. I'm still trying to get grass right. All done in UE4. Kind of learning more as I go.
I know that the vg remix challenge is already over, but the concept seemed cool and I wanted to create sth aswell. my game is splinter cell. the first one (aahh... memories...:) ) this is what I got so far: https://tastypudding.wordpress.com/2013/08/15/vg-remix-splinter-cell-wip-1/ the texture on the rifle needs cleaning…
okno, nice mesh on peach. managed to salvage one of the wip shots, though this is missing the work i did on the hair (managed to get it looking all twisty and tentacularish). Had to add 2 more tris for the chopsticks in her hair (completely forgot about those initially)
my 1st post in this thread and forum! well heres something im still working on, still a WIP, which i assume means "work-in-progress" introducing hooodie! its for a semi free-running/parkour game me and a friend are prototyping. loving the forum so far
@Kriscrash: Love it! those manga eyes really sell it WIP base textures main character of iphone game..... and his pet boar ofc!:D Gilbert The Hunter and Porker: Edit: little update on face textures, Textures sizes are 256x256 for Gilbert, 256x256 for the boar and 128x128 for the gun..
I call it "project Coffee Cup Retriever, MK I". 1008 tris. UVs 99 % done, texture will be hand painted. Will hopefully be done tomorrow. Gonna rig it and make a short idle animation. Not shure how well the legs will animate but we'll see. Edit Finally a texture wip:
Next model for my little project. Miamia State Police Department Riot Knight. Figured since the Mayor is like the king, the police force should be vaguely euro-style knights and paladins and such. Just the color test at the moment, texture is WIP. 926 tris including his sword and shield.
Sweet bike 9skulls. No bikes from me, just some WIP enviro work, trying to get the look down. All textures are between 32 and 128. The room totals I'm aiming for 1,500 tris for small rooms up to 3,000 for bigger ones. The doorways in particular are total placeholder :)
That green part on his back was modeled right? but to me it looks sooo thin from the sideview that it could've easily been a plane with an alpha map on. Unless you don't want to use alpha's in your game, the model seems quite ok with me. Texture is still a WIP I think?
Hi there, first post. Amazing stuff all around here, very inspirational! I have been lurking for a while and figured I want to try out some low poly stuff too. Its still a wip but I would like to hear your opinion of where this is going :) Thanks!