That mutant dude is great, reminds me of old school Peter Jackson. The refs I'm using are of a local hottie celebrity. You're probably right about being at too high a subd level (that shot's either at 90k or 350k), but part of that has to do with how much fun it is to work clay-style (clay tubes plus flatten brush is just…
looks cool daz. is it from life? or reference? one thing that seems to stick out at this gestural phase is the current size of her ears. your ears and nose keep growing throughout your life(and even a bit after death!!), so most old people have pretty big ears and noses. seems like you got a pretty big honker on there,…
This is a WIP door that I'm working on for my portfolio. Almost finished with the diffuse and going to work on the spec and normal after. I was trying to go for something you'd see in Firefly. Rusty, old but future looking. I'm not happy with the red sign on the right. I'm thinking of making it smaller and changing the…
Daz i was wandering what brand of sgrafitto you uare using, and if you used it to make the hole where the eye goes? also why are you using clay? what color is her hair going to be? is she a white lady? where would i go about finding an old white lady to sculpt? how man minutes did it take you to do the eyelid? how do you…
I RAMPED THE FUCKING SHADER!!! http://polyphobia.de/nonpublic/airborn/boy_toon_02.jpg yay 3 days of searching and testing and some times i was almost there but made some mistakes, but now the base works ok now i can start working on the other parts. hey aevirex thanks for posting yes i found out that it was your technique,…
Starting in on a new model (god it's good to be modeling) based of this characture of myself as a little kid. As a bit of a background so you can understand what the hell is going on when I was a little kid I wanted to be a fighter pilot and my favorite movie was top gun. I watched that movie all the time and when I did I…
pior, that's a really cool and intricate boot you've got going. Impressive sculpting. It makes the whole high polygon thing more fun and intuitive, don't you agree? Of coures, it has its limitations, but those are easily bypassed by some old-fashioned SubD work Some of my own sculpting that I'm working on at the moment.…
OK, spent another hour or so just going over it, bringing out the forms a little more and adding some detail. He's even a bit more exaggerated than the photo refs I'm using... the real guy's face is actually pretty smooth for the most part. I've made him appear a little older and heavy-set here. Here's the new version…
Ahhhhh...Tank Girl, I remember Deadline comics from my youth, and thinking Jamie Hewlitt's work was 'cutting edge'....hell...it still is (in my old addled brain anyway). Very true to form Renaud, makes me want to model the girl herself, with those ICBM boobies - Y'remember that one huh? huh? KevinCoyle - I dont get why…
Chip's so right... the anim might have been more believable without the bin then. Still a rather plain and stiff cycle tho. Heavy anim today ; once again, quick wip, no curve editing yet. Click thumbnail for avi : Hmmm I'd better start a new thread for him now... Btw what do you prefer as a codec for this kind of showcase?…