Its getting there! Zbrush > Keyshot. Soon rear! Iron Man design I think its perfect time to post today this armor i have been working on. After all everyone is going crazy about Captain America: Civil War Tony Stark New suite designed by me. Hope you like it.
Awesome work everyone ! Finished this finally a couple weeks ago , really great series of concepts by Yana Blyzniuk : https://www.artstation.com/artwork/chests-e37d8980-780f-4fac-82f4-b820db97223c high in zbrush , low in maya , textured in substance painter and rendered in marmoset Marmoset viewer can be seen here :…
Working on the Zbrush sculpt for a hand-painted guy. Sci-fi investigator! I wanted to exaggerate some cloth -- huge boots, flowing cloth under more structured pieces... Trying to balance that concept without it looking too weird. Not sure about the elvish touches (the eyebrows and the ears). EDIT: Here he is with human…
I've been working on something new. Still trying to be fairly quick with these, so this might be a little loose in places. #Zbrush, #Fusion360, #KeyShot, #Photoshop This is a second version of this image. I changed the way it is cropped to make it a tighter shot and did a little bit more to pop it out from the background.…
Just had a bit of fun inside TB2, this is obviously not the final model, its still the unfinished zbrush model, no texture, not the real shaders But still kind of cool to test out the color palette and stuff. I did my own screenshot but decided to send it to @EarthQuake which then did a lighting way more badass. Thanks…
Asset I did for Breaking Point Standalone. Mostly done with traditional sub-d modelling except the grips which were done in zbrush using alphas. This is my first game ready gun and I think it came out okay, definitely could have some more time spent on it though. https://www.artstation.com/artwork/b8Yar
Hi guys, stunning work like always in here. I'm currently working on my skill in Z brush with some little stylized props, Here is where I'm on the shield i choose for this week . Created a post for any C&C :wink: : http://polycount.com/discussion/178627/stylized-shield-zbrush-learning/p1?new=1
A wip I'm currently do for a Art-station Challenge, very low ploy. I will be adding edge loops and bevels were needed and smoothing the model, and do all the Hi poly in side Maya and Zbrush and then taking into Quixel and Photoshop. Please give me feed back if you see anything I need to change or do differently. OK and…
@dorodo @glenatron - thanks guys! Dorodo- if you mean the "rubber" tubing on his mechanical arm then it was just created by creating splines in Max and setting them to Renderable. That allowed me to easily tweak their positions, thickness and other settings whilst keeping them easily editable and light. I finally converted…
Lost a bit of detail in the print, but I was pretty thrilled to be able to actually hold something I had sculpted. Printed in 7 pieces using PLA on the ROBO3d R1+ printer. Learned alot about how to break print up in Zbrush as well as do and don't of printing in general. I may make a low poly of this guy next since right…