Great work all around! Just finished my latest piece, The Hunters Dream from Bloodborne :) Rendered in UE4 More images in my thread: http://polycount.com/discussion/comment/2439633#Comment_2439633 https://www.youtube.com/watch?v=0X7Vj-MO77w
Hi again, I just wanted to give an update from this weekend. I want to get finishing touches on this, so any critique you had would be much appreciated :) Crosspost: http://polycount.com/discussion/165356/ue4-edwardian-interior#latest
Hey everybody! Lots of amazing work here! I've been a lurker for a while now, so I thought I'd finally start posting some of my own stuff :wink: So here's my latest environment, rendered in UE4 :smile:
I've been spending more time in Substance Designer to get some assets together to make a small environment for my train to be presented in. The thread is here with more images : http://polycount.com/discussion/163623/ue4-environment-art-train-model#latest
some meshes i did while being paralyzed by master "Dan Seagrave" artworks, plus some old meshes (left overs from throne room comp , lol ) , through them in UE4 and just had play around <span>:blush:</span>
Finally managed to write that breakdown i had in mind. http://studio.evozon.com/lessons-learned-from-creating-the…/ Feedback and/or questions are appreciated. Full thread : http://polycount.com/discussion/171898/ue4-savannah-environment-wip More images : https://www.artstation.com/artwork/vm6ed
Crosspost from my new environment scene! Thread: http://polycount.com/discussion/178303/ue4-wip-80s-motel-miami-druglord-den#latest (image removed by moderator for breaking the rules. please be considerate of download times.) Thanks for checking me out!
Working on post-process glitches in UE4. Super fun to do. Only 3 Scene texture sample, the rest is just UV coordinates manipulation (a lot of Sin() and checker patterns). So the effect is pretty cheap. Video : https://www.youtube.com/watch?v=tcz17fyAwbg
Hello again, The assets are almost finished. Now I can setup lightning. Here're some screenshots. I use mode lightning only so I am not distracted too much by the materials. http://polycount.com/discussion/179310/ue4-project-magmaroom#latest
Looking to try and finish this piece this weekend. I still have a few things I want to tweak and a some small things I want to add in. I'd be very appreciative for some critique on it :) Crosspost: http://polycount.com/discussion/165356/ue4-edwardian-interior#latest