A little update on what I've been working on! I've spent this past couple of months learning Mari and texturing the Bulldozer project I started awhile back. He's rendered in Vray, textured in Mari and I'll be compositing him onto live action footage. I've started drawing up some stuff for the next project after the…
I personally am enamored with the Lighting in UE 4. I am in love with stationary lights and think they are a great hybrid type of light as well as being a great compromise for dynamic GI. This was just some practice to calibrate myself to the new tools a bit. Spot Light, Sky Light, Reflection Cube Actor, Sphere Reflection…
Hi everyone, many of you have seen my project http://www.polycount.com/forum/showthread.php?t=122853 and have left amazing critiques. It's been a tremendous learning experience and a lot of fun but now I feel it has reached a stopping point. I am quite happy with how it turned out. There is a lot of things I would have…
After discovering UE4 I have been integrating all the content I have been making for the past year into a series of video game levels. This is bringing me closer to my ultimate goal of one day developing a game about planetary exploration. Right now my next step would be delving into animation. If any animators are…
A lot of great work as always, every time I come and check out this thread I get really inspired. Some particular work i really liked: walreu: The coffin looks pretty cool. I'm really liking the textures. samifira: Your scene is looking sweet in UE4. I'm not an environment guy but I'm really digging the feel and atmosphere…