SpaceCentipede That's looking awesome! Can't wait to see it finished. Decided to give a couple tools a go this evening, AdvancedSkeleton and ngSkinTools, to see if I could find a nice way to rig things without it actually feeling like work. Was super easy and even, at times, fun having such fluid weighting and rigging…
Hi all! I have been working on this image for a few months now, on my free time. I'm translating to 3D a concept by a very talented 2D artist, who I will not mention yet (although probably many of you will know who it is :) ) It is almost ready. This is the render right as it is coming out from mental ray. I will now…
Its been long time since i have posted, This is character i am currently working on my freetime. Critics and some cool ideas are welcome. :) image url upload foto[/url This one is another composition of the Rhino dude image hosting without registration This is another one working alongside with the first one. just blocking…
This is the first WIP of our very first figurine for project Mekanizer in collaboration with my friend Paul Kwon. We are hoping this will be the first of many girls we produce and the start of an awesome collectible figurine adventure for the both of us. This is something I have wanted to do since I was a kid, so finding…
Paul Pepera That looks awesome! Scythe The armour's great, although the cape could do with some reworking, just a little overboard on the folds I think, here's a good example of how a lot less can do a lot more. Last time I spam this (promise) getting close to finishing it off so it'll be a lot of clean up, minor tweaking…
Here is a rough prototype of a long range shooting sim I'm making in UE4. I have accurate ballistics modeling but the simple wind model I've made is turned off in the video. You can actually use the the reticle to range the targets or middle click to range the target. You can either use the reticle hash marks to hold over…
@Slipgate: Hawt lookin shield sculpt you got there! Always a big fan of your work! @Dimension: Pretty slick lookin 'overworld map' effects you got there! I'm very interested to know more about the details of its technical implementation. Here's some modeling (soon to be texturing practice) I've been working on. Concept by…
Hey dudes! Here is my WIP image. I decide to texture my creature model based on Jaem KIM concept art. So here it is with textures. Now im working with pedestal, then will fix lightning and make a pose with biped skeleton. If you have any critique or advices, please post it here. Now im interest in textures, also its my…
Hello, this is my first post here, so.... Hi. :) This is a work I've been doing for school(university) for the past weeks, it has been learning and doing. I started Zbrush only 2months ago and before that I only knew some basic stuff in 3DS Max. It's a wip. Done in Zbrush(sculpting and polypaint), all comments and critics…
hey! very cool! I actually worked on a similar environment for Call of Duty ghosts (along with many other artists). http://cghub.com/images/view/756514/ I know this is a WIP but I had a few things that might help. 1) wires! I know you have some, and are probably going to put more. But I would recommend adding much more.…