fightpunch- thanks man! Johnny raptor- Awesome thanks man! I will be doing a few more like this then maybe picking one to polish nicely, gotta get my folio in order :) Chiffy- Just practice man, ive been drawing since I could Started painting an old sketch the other day, here is a day 2 wip progress shot
Starting on a new portfolio- Almost done on the modelling front, this is the block out that will get tweaked for the low poly version. Aim is to do a fake game inspired by the Gymkhana vids- thinking along the lines of doing an isometric view but with the camera pulling in/out depending on the speed of the car like with…
@Linfo I like that guy a lot! He reminds me of maybe an old, pre-Prequel Trilogy Star Wars character. I just got the FutureCop mech animations working in Marmoset. I have a transforming one, planning on doing some walk cycles or something next. [ame="http://www.youtube.com/watch?v=xPvg3QGE9A8"]vidcapture000 - YouTube[/ame]
skue352...love it, reminds me a bit of the old Tzeench lords of change from games workshop, and Tzeench was always my favourite chaos power! horrifically shameless crosspost from my Olga thread: got to detail the skin next but I'm giving myself a little distance before I do to catch any form errors that I have going on.
Been experimenting with a way to approximately sort of fake PBL inside of UDK while still being able to bake lighting and such. Still using regular phong lighting, but using emissive geo to simulate area lights with different shapes (like in the Killzone Shadow Fall video) and packed RGBA maps to control roughness (LERPing…
Cross-post: http://www.polycount.com/forum/showthread.php?t=105544&page=3 Some Crate Experiments. Playing around with what crates would be like with different manufacturing methods...okay, I lied. I just wanted to justify manking old over-industrialized storage compartments. Also played around with the silhouettes blah…
I'm trying to remake the mech from the 1998 game FutureCop LAPD: [ame=http://www.youtube.com/watch?v=P6LX7HJx3Ss]Reference[/ame] [ame=http://www.youtube.com/watch?v=tpIi17Pyc_w]My Robot[/ame] It's been pretty rough trying to figure how all the shapes fit together, especially with the limited reference of the old cutscenes,…
@meathead - Yup it's an old abandoned theme park, it was closed in 2002 but I believe they started to demolish it last year. There's some pretty neat images of the park online if you google it. :) http://nl.wikipedia.org/wiki/Dadipark I wanted to do some kind of abandoned theme park since I watched the movie Hanna, there's…
This is based on a really old test I did when teaching myself about anisotropy and the discrepancies between rendered images and their input data. I was using it to illustrate a point about the use of special-case shaders for handling lighting phenomena that results from micro-geometry, but it's also a pretty decent…
Something ive been playing with part inspired by this old magic card of mine I saw with this goblin with a pick axe, wanted to make a strong ass goblin. still working on the muscle structure and knees are gonna need work obviously ! lol also have been trying out some displacement techniques, for a unrelated scene I may be…