Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works. Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right. Also, on a side note... There's…
Started working on the armor for my BH 'Immortal Warrior' set. What do you guys thing of the name? I couldn't really think of something better :p Did a test bake to see if the sides would look nice with just 1 face. I think the result looks pretty good for it's tricount. 56 tri's at the moment. If I keep it as this and…
Thanks for the input. When I toggle on back face culling, nothing happens, it stays solid on both sides in maya. The only time it becomes transparent in maya is when I go to render stats and uncheck "double sided". I think it has something to do with the mask files or color file, because when I originally started painting…
Hey Archie, Looking really good. Quite impressed as you claim to be just a beginner with 3D xD First off, is it just the Spear? it's not clear in your post if its a full set or not. I think however it's just the spear. The spear looks nice, but all the faces of the model look hard, are you using smoothing groups/smooth…
Really cute bird, though there are a couple of things that stand out to me. The wings aren't shaped like there is anatomy under the feathers. I found a reference on the web that shows how they are structured. http://leung-jess.blogspot.com/2012/09/great-horned-owl-wing.html Also, they have more of a fan shaped tail, so…
I've started the blockout on the lycan concept I posted months ago... I want to change the face and eyes a little. Does anyone have any experience doing this? Can I just cover up existing polygons? I'm afraid I might break the blink animation. I'm curious whether it's better to use geo or alpha for wear and tear on…
Hey guys, I'm seeing a lot of people creating items which completely cover a hero's head or covers them to a point where they're indistinguishable. You really should avoid doing this. There face has so much detail in it and the head slot of an item (unless it's Void, SK or someone else whose head slot completely replaces…
@Konras I work in Blender. Yes, I thought about duplicating and reversing them, but Im dealing with rope. Above is what Im working on and as you can see, it is quite open. The issue is, from any angle you look at it, you can see the back side of the rope and that is what Im trying to achieve. If I duplicate the faces and…
@Stirner: about your last rubick set: I like the staff and the face, but the cape seems a bit too invoker-like and overall the design lacks the rubick-green in it (the design you posted before seems a lot more rubick-y) @keinhangia: The new design has more shape to it and the contrast is a lot better but I'm disappointed…
I know all the guidelines from Valve, but what don't you understand about I don't like what Valve did with the character? Offcourse the Character looks a lot different then the orginal, it's suppose to be.. (because I don't like their take on Zeus) How do you think I've made the model as it looks now? I've split up all the…