The only file I have is the model downloaded directly from the workshop site. I can't open .smd files in Maya since the plug-ins don't work on my version. I'm guessing there might be an error in the bones or something. You sent me a bunch of .smd files to work with but since I can't open them I'm stuck >__< I'll need to…
I just had that error! It was resolved by re-exporting the selected mesh (I exported my entire scene instead of just one object) The import to Dota 2 works (it compiles correctly), but my item is invisible... Why is this happening? Does it have something to do with rigging? If so, how would I rig properly? Does it have…
Hello. I'm not really sure where a similar error occured in the threads of polycount. So i've decided not to post a new thread and ask here. The problem is that my mesh keeps having an offset. (this happens to me frequently, can someone explain this to me?) This is my model This is valves This is scale representation of…
I could use a hand with this as well. I went and compiled everything by hand, making sure to use the same name as PL's default weapon, and copied everything into the proper locations on the Dota 2 Test client and still no dice. PL still uses his default spear. Or he was, until I wrote my own phantom_lancer.cloth file and…
Yeah that's a real descriptive error message you have there :poly142: Reading your previous post, the only thing I'm unclear about is when you're exporting the cape model you have the following bones present in the skin modifier and then are also selecting all of them, and your cape, when you export the reference .SMD…
I dont think uninstall/reinstall will help people with the issue. I am always online and get all the updates for the client, so there has to be some other connection to the updated importer and the users with the problem. hopefully Valve has been able to reproduce it on their side. For the people with an actual crash of…
Thanks Kite @Baddcog: You are correct, when I typed it I forgot to mention I was referring to just the cloak...my bad. I was just hoping it was an error for the default poly limit to be so high compared to the limits we are given. One would think they would make the default the lowest for best performance considering that…
thanks for the reply, but i'm afraid it didn't work :| for juggernaut, the only files there are that can be replaced are either the items you can buy in the store (which is not available in the test build) or the standard jugg_sword files. and replacing those gives as a result him just holding nothing. you say "compile the…
Hello there polycount community. Now, since I cannot make any threads (yet) I came here searching for help, this seems like a fitting enough topic. I decided to use Blender as my 3d modelling program but I instantly came across win an issue. When I was trying to apply Source Tools add-on for Blender, it gave errors like…
@DeBoo The "non-standard faces" error is from the fact that there are ngons(polygons with more than 4 sides) in your lowpoly somewhere, and zbrush doesn't support ngons. Next, you want to recalculate normals before you export from blender. The faces you cant see are flipped. EDIT: Also just a tip for down the road, the…