that question has been covered alot on this thread , on page 2 blazier gives a good example for instance : http://polycount.com/discussion/56014/faq-how-u-model-dem-shapes-subd-mini-tuts-aka-use-the-right-amount-of-geo/p2 its great that you did something before you asked tho, thats progress !
Just tweak the edge loops and collapse the smoothing modifier to allow you more geo to play with. Easy as pie, literally took me 2 minutes. https://dl.dropboxusercontent.com/u/7741113/WingToPlane.obj As for the windows, leave them till you have the profile of the air frame completed. You can then add another level of…
@Octavio You could never bother me <3 It was unclear in your post if you still had issues. There's a critical step of removing some verts that belonged to the original squished oval. When you're at this stage: Add an edit poly modifier to the boolean, (a) go to vertex manipulation mode, (b) go to Selection in your ribbon,…
I would probably make it like this: 1) make the quarter circle piece 2) make some circular pieces that form the grooves 3) make some circles that form the end of the grooves 4) combine the pieces together either by using Booleans or just by manually welding the edges to form the outline of the shape 5) bevel the outside…
I have no clue how to begin modelling this bits traditionally in 3D, it doesn't help that I'm a bit of a noob in modo as well since I picked it up like 2 weeks ago. Here's what I've made so far, the mirror shape was easy enough but these floral ornate pieces I just don't know where to begin and how to do it.
Hello everyone, I'm trying to model 2 twisted pipes but I'm struggling with the ends and the pinch I'm getting, if any of you kind sirs could help me out that'd be awesome Here is what I'm looking for : And here's my attempt : As you can see I'm not getting the shape i want and I faces overlapping. Thank you everyone
Thanks! I tried that, but initially got some frustrated mesh since someone had caused a triangle by cutting right up in one of those bends that was even in a slope. So I went back and remodeled, re-cut and then chamfered a bit to get those 2 sharp angles, followed by adding some more geo to compensate for the chamfer. And…
@apb are you looking for a clean subdivision topology? or just two "roads" intersecting? For the second, wirrexx gave you a solution. If you are looking for the first one, here's 2 solutions. Quads only, and with the Pentagonal way, useful in Subdivision Level 0. In any case, you will only need to work in a 1/4 of the…
Hi guys, ive reached a dead end and i cannot progress any further. IIts the bottom part of the handguard that gives me so much trouble. The curve at the bottom and the inset that ends with 2 edges connecting into a single vert. I tried extruding and using booleans but it just does not work. Please, tell me how do i even…
Hey shape modelers! So I had a few people ask me at work how I add cylinders into cylinders etc, so I did a little breakdown on how I approach it. Here is my image breakdown: So.. 1. firstly I created a plane with divisions equal to the power of 2 (in this case 32). 2. I created two cylinders as reference to cut into my…