Nothing wrong with beefy wide tires, but that is a very odd tread pattern. On tire treads all your V angles should point in the same direction, not alternating directions. Also, the tread isn't wrapping around the edge of the tire either, it's all on the flat surface. It should all feel like part of the same molded object…
To be able to give better feedback, we would also need to see your plants wireframes, and some another textures, like normal, roughness. You could also show your references. Like how the real bush looks. I think they look very flat shaded. You should have a much stronger normal map that shows the bending of the leaf…
Thanks, Psyk0. I brought the second column of vertices from the center of the nose out and down some more so the front isn't so flat. I made the nose a little wider too, and tried to make the sides of the bridge of the nose flow into the eye sockets more. Is that how you meant? I also deleted the polygons on the inside of…
yeah everything looks like its 1 mesh...BAD...VERY BAD...Well it can all be one mesh but it doesn't all have to be water tight. Just looking where your stairs meet the wall i can see a ton of wasted polys and where the building meets the ground. The grounds flat. Why waste tris to get the shape of the ground when all it is…
I think you're going to have to make it a bit more higher poly than that tbh... You have these deep surfaces in your high poly and then you try translating it to the low (which is just a flat plane to where it relates) and it just looks flat and not interesting. All those lug nuts look to be on the same plane when in fact…
Hey, any crits on the texture are most welcome this is definatly my weakest point in the creation process, if u want to save the crits for when the flats are uploaded thats great too. i always feel my textures come out a bit muddy/ too noisy. i used this workflow, and all the maps refrenced in it in around the same order.…
Well i don't know much about anime and stuff so my critics might make me look stupid but i'll say it anyway. I think the model is too flat and linear. Spinal column has 4 curvatures that are lacking on your model. The same critic goes to the hands, hands bones form an arch, not a flat hand. Your big finger makes almost 90º…
Hey KP, not sure what you mean 'for portfolio' etc., since when do you care? ;) i think that: - try some light inside the windows - without the blue background u'r pretty muddy - if the soup-pot / mushroom brew (+1) is where the focal point is, enrich the colors around it (bricks, decoration), in the same way the…
There's so much grime going on in the texture that with this harsh light it's hard to see the shapes properly. A different render with an added soft ambient light and more neutral texture or none would be ideal. In any case I made a stinky overpaint to explain some points. I hope it helps! My advice is to practice neutral…
Meh, not enough "unpopular" opinions me think. -I think there's nothing wrong with props looking clean or having flat colors. I understand wear and tear is apart of life and the grunge definitely adds some history. But adding grunge for the sake of grunge honestly makes me think the art is not going to be looked on fondly…