Hi everyone, I'm making this new environment. I worked on this some months ago actually, but I've never gotten to finishing it. Now I'd like to finish it up. The plan is for a rather simple sci-fi environment, but I'd like to use decals for the details of the building and test this workflow.
Not much progress these days.. Been a bit busy at work..finally came home for holidays and started getting back at this slowly. Gave 1st pass of texture for Archs and updated some textures of pillars. Will breakdown repetition with custom decals.
Mostly tiling textures, in your example the things that don't tile, are the barrels, though the barrel is reused. The beige cylinder on the left side, and the foliage. The tre trunks do tile though. Most of the variation work is done with lighting and decals.
Update: Did a bit more work on the base layer of the metal trim, tried adding some subtle brown/light blue into the texture. Looking for feedback and suggestions, I'm thinking about starting on the scratches and other decal soon
@purplekami Thnx man! Definately gonna add a lot of decals and stickers etc. Here is the final low of the chair, whithout the seat-belt because that has to be rigged first. Baked with marmoset 3 which works like a charm.
hey, thanks for looking into this for me Obscura; I was hoping to have quite a few decal geo done this way to avoid using loads of different alpha maps. Plus it'd be nice to see in the viewport as I work, artistically :(
There is a decent amount of info here https://www.artstation.com/artwork/59Nz1 They mention modular meshes for the blocky pieces below, decals for the eroded stone, probably a bunch of different texture blends for everything to give variation, detail maps too.
These look awesome very inspiring. What are your material break downs? are you over laying dirt and decals as transparencies? And are you rendering in Max? I watched a video of these vehicles in game very nice to see them moving.
It is a cool idea...I have a friend who worked on something like this when he was graduating last year... Are we gonna have some decals/markings on the exoskeleton ? Personally the overall green seems kind of plain to me.
This is steampunk-alicious. Great shapes and details and I love the blueprints as well. I think it'd be really cool to see some colour map variants - camouflage, brass with crudely painted decals etc. Really great work!