Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…
I think you are interested in more painterly styles, which is apparently a little harder to find the work for. I recommend, putting your skills together into a set. "blizzard art contest" (you likely already know hehe) if you search that in google images, and see kind of that style, I think you could find some inspiration…
Trondheim The Great Hall of Trondheim was my first large task for this project. The concept needed to be grounded and striking to the viewer. The idea was that this hall housed all the yarls of neighboring towns when raiding season came about in the summer. It did not belong to one yarl in particular but instead was…
....uhhhh what? Montreal is one of the largest game development hubs in the world right now. The lucrative tax breaks are attracting heavy hitters all the time. Off the top of my head I can think of: Ubisoft Montreal - one of the biggest AAA studios in the world with almost 4k people at that location alone. Eidos Warner…
Hello again! I just thought I'd ask if you have an animation portfolio owing to your graduation. Your work does show potential. It would be difficult for you to gauge your work unless you compare with others/reference but in time your eye will get sufficiently trained to see inconsistencies. There was a time when companies…
Thanks! as a mater of fact I am relatively new at zbrush and have a bunch of trouble realting to male anatomy :( this guy actuaclly is a personal challenge for me since I always work more with female anatomy so I really need some guidance. I have a few questions though what is a dynamesh? I am not quite familiar with the…
"The untold stories" by Ahmed Mohi Hi, well i kinda went in a different direction that each image actually represents completely different mood or target and as i'm mainly level designer i used all assets and textures as it's but tried to go wild with different views and takes so i will be describing each image…
Mustering the mob. I've got about 3 more months until were going to publish the early access game. Right now the character models are finished, and I started to make a handful of texture variations for each and will probably continue with this until I finish as it's kind of an assembly line thing with a lot of organization…