Looks really good! I think making the bridge of the nose a bit less defined and maybe some small adjustments on the shape of the eyes could make her look a bit more asian. Would you mind talking a bit about your skin material? I am currently setting up a character in Unreal as well and I am having a bot of a hard time…
Yeah, if I remember correctly the same was true for SFIV. As a matter of fact there is a whole lot of issues caused by traditionally 2D games moving on to 3D (even with a fixed camera). For instance it produces a lot of parallax with the background elements, which can become very distracting. For some reason KI seems to be…
Sup Marv, welcome. Cool scene. You've got a sick array of colours, would be cool to explore the environment! I think the moss is painted on weird, kind of blotchy, and unrealistic. The white material on the bricks looks a bit odd. I thought it was paint covering spray paint, but it's on every spot. The fern on the bridge…
It's a decent start but it's not very close to a real human skull, The zygomatic bone should be way flatter and doesn't go out that far in the front. The zygomatic arch is a bridge and has a "Hole" through it. The eye sockets should be larger and have a sharper rim. I can't really list all the things here but i'd recommend…
Hey good going.I think you should work on the likeness some more, I would make the lips smaller, nose too, but make nose bridge broader.Jaw should be a bit wider.Also her cheek muscles should be developed a little more like in the reference.Try and improve the shape of the eyes, its the most important thing in likeness if…
Not sure if I'm eligible for the Blizzard student art contest since I graduated about 2 months ago, but I'm gonna make something anyway since it's fun. I want to make a sally port for my favourite dungeon from back when I used to play WoW: Blackrock Depths. This is my blockout for the actual bridge + gate, nothing for the…
hey buddy. awesome work Nizza, she looks much better :D If you want her more feminine I would suggest playing with the nose a bit as its quite masculine with the harsh angles and the straight bridge, making it more petit could help but nonetheless it looks great, loving the cloth work and the hellboy stuff looks like fun…
You could just use the bridge tool for connecting the inside with the outside. For the "highpoly/lowpoly first" stuff: Thats usually just what the artist prefers, some do a High Poly first, others the Low Poly, both methods can give you good results. If you want to make a High Poly for this one, you probably want to look…
hi there i need a iphone spec environment the code is finished for the game and just waiting to the art to be finalized so that it can be released on the app store will pay 100-300 us dollars depending on quality need a castle ,a catapult,a bridge,a skybox,a terrain email me at evilsamuraimonkey@gmail.com or yahoo…
It seems to me like the scale is huge but the detail is lacking. That bridge just looks like the shape was carved straight out of a huge stone, which isn't very believable. The tower seems to have no purpose and is just a big hollow shape essentially. I'd recommend going for a smaller scale scene and adding lots of detail…