Animate with morphs and gDeform, attach points to the face, skin your mesh to bones that follow the points. I would create morph/blend shapes because that is the fastest and easiest way to animate a face. This gets even easier in max because of the push pull tools that can be applied, you can even use gDeform to further…
Right off the bat nice job, secondly the blade color blending into the connecting white/silver/ metal base there nearest the upper hilt. The "fins" mid hilt area (spirals) should stick out a lot more(if you 1:1 the silhouette i still feel it should stick out more) it would have been pretty cool to see a 1:1 copy with the…
Get some tension and curvature on the train car like gravity is slightly bending the car around those cables. Thicken up those cable too or at least give them noticable depth. Right now they are lacking. The stairs need to narrower and more janky and cobbled together than what you currently have. Distance fog will really…
blaken: yes marmoset for the assets and unity for screenshots with the unity logo. felipefrango: yes they hacked unity ^^ I asked a friend dev about the normal trick of the terrain: So here is his answer (Taoa): in the editor, the first texture you put is a color map, then a normal map, and so on, so that every other…
@lotet: No sorry, no orcs this time :) Choice was hard ahah @Renaud: Yeah we considered it a lot with Maurin and yes, as we're going to work that as if it was for a game, let's try to have the better production pipeline for it, you're right. So in that case, it will be something like that; - An atlas for one race's…
@ metalliandy : At the moment your are able to load an diffuse-map into the 3dviewer but you only can look at the diffuse map when you select [lighting] from the menu. there is no way to judge the diffuse with applied occlusion, convexity and cavity and tweak those maps to immediatly see the changes on your model. So…
Version 2 New fresnel type, the falloff scale can now be changed and using the mask from the green channel (reflection mask) of the Base MSG texture the fresnel can be masked out. That mask can also be blended, so that fresnel will still show on the rest of the model even if the reflection mask is pure black and white. Use…
First Step Began with creating simple rock meshes in Zbrush, and sent the decimated models to Maya where I created UVs. These assets were used to blockout the initial stage of the scene. My first obstacle was to flesh out a scene from an empty UE4 map. I find it hard to grasp where I should start, especially when there is…
I don't know about optim in UDK but you still could check some threads like Romy's one or others nice artists here on PC ( and elsewhere, finding infos about UDK is not really hard to find, and it's part of the job, right ? ^^ ). http://www.polycount.com/forum/showthread.php?t=91066 I think you can use the three methods in…
all thanks for the good response, I am currently rebuilding the whole system and almost done with it. So I hope to release something in the near future. It will be more stable and faster. @Ruz: Is correct the default colors stay on, I ll add extra parameters for the baking. @perna: Yes it was my goal to add communication…